How many gflops ps3




















Learn more. The new Xbox Series X and Playstation 5 are on their way later this year, they of course tout the hottest graphics and the fastest processors, but how fast is it exactly compared to previous gens? Comparison chart below. FLOPS is an acronym for floating point operations per second. It is used as a general measure of performance of a processing unit. Floating point operations are required when dealing with software that uses a huge range of numbers.

Software stores exponentially large or small numbers into a predictable encoded 64 bit size. Converting these bit instructions into raw numbers takes processing power. Processors can be measured in FLOPS, which refers to how fast they can turn bit instructions into numbers. In gaming, floating point numbers are used to determine polygons and shapes. FLOPS is only one aspect of determining console power, but it helps give you an idea of what the comparative raw processing speed of a system.

A simple reference would be to compare bytes to megabytes, gigabytes and terabytes. Your email address will not be published. Console Power Comparison Chart.

While the numbers are nice to have as a rough comparison of compute power, the real world difference will be less obvious, the Xbox Series X will likely have slightly better resolution or framerates in cross-platform games, but FLOPS should not be the deciding factor in which console you choose.

Joined: Aug 29, Messages: Likes Received: 0. Grall Invisible Member. The previous gen managed to launch prior to a bunch of inflection points. The 90nm SOI process Cell and Xenon launched with was just about the last high-performance process before shrinks became non-guaranteed for scaling, and process troubles have only gotten worse since then. The previous gen managed to launch without significant dynamic clock and voltage adjustment, something that is at this point an absolute requirement.

Semiconductor manufacturing has become even more top-heavy and expensive. Cheap shrinks, or shrinks that have an economic benefit, are taking more and more time to come about. Console budgets and specs were provisioned for more loss-leading hardware, and the game industry in general became massively top-heavy in the meantime.

The last gen hit the cap for power consumption for an entertainment consumer appliance, and that cap hasn't budged.

The room to bloat is gone, and ideal exponential scaling has not materialized. Then there's just diminishing returns in terms of how much effort it takes to improve on quite high-quality results from the trailing edge of the previous gen.

Cell in particular is an example of where specialization with a decently high-power vector processor can bring higher performance than what multiple nodes can allow for a CPU architecture that is a low-power generalist core. Nevermind that it's x86, which had an earlier FP deficit that took multiple chip generations to mostly stort out. Outside of the ideal work range, however, the benefits of all those years of general performance improvement do show very clearly.

Shifty Geezer uber-Troll! As the argument is predicated on the subjective assertion that current-gen isn't much better than last gen, the discussion can't be held as a technical argument, so thread locked. Show Ignored Content. Similar Threads - Gflops Last Current. Replies: 4 Views: 3, ToTTenTranz Nov 25, Replies: 2 Views: 1, Replies: 70 Views: 7, Ty May 17, Replies: 4 Views: 1, Moloch Oct 25, Replies: 39 Views: 12, Acert93 May 14, Speculation: Xenon cpu gflops?



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