Where to find sancho risen 2




















Wan-Bissaka did improve parts of his forward play last season but that had more to do with back-post runs as seen in the goal he scored against Southampton in the victory from last season. These runs were also coming by moving inwards, which is the area Sancho prefers operating from.

He occupies good positions in the penalty box but: A MUFC need to find him wide much more frequently. B He needs to distribute his positioning out wide better. He wants to move centrally, combine with players, and play passes that can unlock a tight defence.

Ronaldo took around Similar issues are likely going to surface with the likes of Anthony Martial and Mason Greenwood. Sancho would probably benefit most from working with Edinson Cavani. Cavani sticks on the last line. He takes minimal touches and affords space for the creative players to wave their magic wands. What works in favour of Sancho might not work as well for another star name.

Ole Gunnar Solskjaer will face some big challenges this season. He has to field the best team and that might not always include the best player s. When you know yourself, you will not get all puffed up like the frog who wanted to make himself as big as an ox. If you do this, when you consider that you had been a swineherd back home it will be the ugly feet of the train of your folly.

Afterwards, as a young man, it was geese that I kept and not pigs. Not everyone who governs comes from royal stock. Innumerable are those who come from a low lineage and have risen to pontifical or imperial dignity, and I could bring so many examples of this truth to mind it would tire you out. Usefulness : virtually none - throwing weapons are very weak, take a lot of time to use and don't stand a chance against other types of weapons;.

Muskets aren't common and are quite expensive, but they deal a huge amount of damage, which makes them a very good investment;. Shotguns can be bough from the majority of Inqusition's traders and they deal quite a lot of damage, which makes them a very good investment;.

Usefulness : in spite of appearances - low. Using pistols takes up a lot of time and requires lengthy loading. What's more, the damage they deal are decidedly insufficient - the investment doesn't pay off;.

Usefulness : very high. The more damage the Nameless Hero can withstand, the better. Blades or jaws, tentacles, etc. Even though relatively few enemies use firearms, protecting against their attacks might save the Nameless Hero's life;. Usefulness : zero. Using this skill usually solves a few quests, but at the price of other ones - when it comes to Glory points, the balance is always negative.

What's more, there are really not a lot of characters in the game who can be intimidated and even if they are, they require the talent at a high level ;.

Usefulness : very high, but only on the basic level. In truth, throwing sand at foes' eyes is only marginally weaker than using a Parrot which is costly and requires a separate skill. Dirty Tricks greatly facilitate fighting - especially when fighting one on one;. Without leveling this talent the game gets very difficult, as the Nameless Hero quickly runs out of money.

Apart from that, opening chests is a requirement in quests involving unique weapons;. Usefulness : surprisingly low. Each quest that demands this talent may be solved by using other measures which also give more Glory points. The cases in which the talent opens new dialogue options or lowers the costs of quests are also very rare. It's not too much of use;. Usefulness : low, unless you want to use the above mentioned weapons type.

Be aware, though, that it's not very effective especially against Dirty Tricks , so choosing this talent doesn't make much sense;. The number of spirits you'll be able to summon during the game can be counted on the fingers of a pirate's hand who met the alligator. It's much better to level up the Nameless Hero;. Usefulness : low. There may be a lot of potions to be found, but the bonuses they give don't make up for building this talent up.

Apart from that, it doesn't affect the power of potions with a permanent effect, so it's not worth the effort. Powerful Attack - an essential and very important skill which you should learn as soon as possible. It enables a slow, but a very powerful blow which deals a lot of damage.

Some foes i. It's usually best to use it at the very beginning of the fight - the foe is swept off balance, giving the Nameless Hero an instant advantage.

Nevertheless, using Powerful Attack involves a certain risk - it's slow enough for the foe to use a quick thrust. Therefore it's ought be used carefully and with consideration. Requires Blades at 2. Forging - without this skill you won't be able to piece together any of the legendary weapons. You buy in only once, but it's very worthwhile - yet only if you prefer melee combat. Requires Blades at 6. Swordmaster - greatly increases damage dealt by blades. Start raising it as soon as it becomes available can be tought by Alvarez on Antigua.

To make it available, complete The Cunning Captain quest. Required Blades at Parry - an utterly meaningless skills which may as well be replaced by the right mouse button. It allows for avoiding most blows, true, but in itself is pretty difficult to activate you need to press the left mouse button when you're blocking an enemy attack.

Unfortunately - parrying is required for using Riposte , so if you want that skill, you need to buy it. Requires Blades at 1. Riposte - allows for a striking powerful blow while parrying requires the parrying skill. When yours and the foe's blades are crossed or when you evade the blow , press Space quickly. The power of this skill is comparable to Powerful Attack. In fact it means it's not very useful - unless you want to invest in Powerful Riposte. Requires Blades at 2 and Parry.

Powerful Riposte - the most powerful attack in the whole game - it deals such amount of damage that it usually kills the enemy. While parrying, press Space, and you'll kill the foe with a single blow. Unfortunately, the combo works only after buying two less useful skills - Parry and Riposte , forcing you to complete the whole skill tree, which is a pretty high expense. Requires Blades at 8 and Riposte. Slashing Weapons - each subsequent level of this skill increases damage dealt by slashing weapons by 5 points.

It's a moderately worthwhile investment if slashing weapons are just what you're using. Subsequent levels of this skill require Blades at: 1, 4 and 7.

Piercing Weapons - each subsequent level of this skill increases damage dealt by piercing weapons by 5 points. It's a moderately worthwhile investment if piercing weapons are just what you're using. Subsequent levels of this skill require Blades at: 2, 5 and 8. Throwing Weapons - each subsequent level of this skill increases damage dealt by throwing weapons by 5 points. Since this type of weapons is utterly useless, it's not worth the effort. Subsequent levels of this skill require Blades at: 3, 6 and 9.

Critical Hits - gives a small chance of a critical hit with each shot. If you're using firearms, this skill will be very important to you - you'll have greater chances in a fight. Requires Firearms at 1. Nuff Said! It's a way to avoid fighting with certain enemies, but there are maybe four enemies in the whole game who can be killed by it.

It doesn't pay off completely. Requires Firearms at 2. Left-handed - reduces the loading time. The game has a bug which doesn't activate it or the difference is so small that I wasn't able to measure it with a stopwatch in hand. Requires Firearms at 4. Gunsmith - enables creating your own weapons.

You'll find a lot of pistols, muskets and shotguns during your adventures, and the best of them will be given to you for quests or you'll buy them from traders - so it's not a particularly good choice.

It doesn't look good on the economical side either - schematics needed for creating weapons are often much more expensive than the weapon itself! Requires Firearms at 6. Marksman - doubles the chance of a critical hit. It's a worthwhile investment if you're using muskets or shotguns which the skill concerns. Requires Firearms at 8. Blazing Barrels - another skill that doesn't work. What's more - loading the best muskets and shotguns takes only 2 seconds, so reducing that time would make them machine guns.

Requires Firearms at Muskets - each subsequent level of this skill increases damage dealt by muskets by 5 points. It's a moderately worthwhile investment if muskets are just what you're using. Subsequent levels of this skill require Firearms at: 3, 6 and 9. Shotguns - each subsequent level of this skill increases damage dealt by shotguns by 5 points.

It's a moderately worthwhile investment if shotguns are just what you're using. Subsequent levels of this skill require Firearms at: 2, 5 and 8. Pistols - each subsequent level of this skill increases damage dealt by pistols by 5 points. Since this type of weapons isn't too useful, it's not worth the investment. Subsequent levels of this skill require Firearms at: 1, 4 and 7.

Kick - a skill you should really learn. It not only helps in encounters with Giant Crabs , but also with any human opponent. Press Space while fighting to push the enemy away. It's particularly useful when you're using firearms and wish to keep the foe at a safe distance. Even so, fencers should buy it too, as it will give them a moment of peace between the rain of blows.

Requires Toughness at 1. Liquid Courage - lengthens the duration of painkillers. You won't find too many of them in your way, and those bought from traders are simply expensive. Think about buying it if you really want to reduce damage dealt to you. Requires Toughness at 2. Quack - increases the Nameless Hero's health points by Only Bones can you teach you this skill found in the Maracai Bay.

Buying Quack pay off, because the difference in the hero's stamina is very noticeable. Requires Toughness at 4. Distiller - enables brewing any kind of liquor. It's unrewarding for a purely economical point of view - recipes and ingredients cost a lot more than the finished product. Since there are plenty of alcoholic beverages to be found in the game, choosing this skill doesn't make much sense. Requires Toughness at 6. Doctor - increases the Nameless Hero's health points by It's a big enough difference for the skill to be worth the thought.

It's worth the costs even though it requires having Quack first - the sum of all the bonuses is 50 health points. The only minus is that the only character who can teach it to you is Bones met fairly late in the game. Requires Toughness at 1 and Quack. Indestructible - allows the Nameless Hero to slowly regenerate health points. Requires Quack and Distiller first, but helps cut the costs on grog and provisions - the balance is pretty equaled.

What's more, Indestructible greatly helps during fights - the Nameless Hero is healing, while his opponent is not the longer fights are pretty easy that way. Requires Toughness at 10 and Doctor. Bladeproof - increases the resistance to blades by 5 points for each skill level.

The majority of foes fight in close combat, so it's better to have it even only on the basic level. Subsequent levels of this skill require Toughness at: 2 and 5. Bulletproof - increases the resistance to bullets by 5 points for each skill level. Only certain human opponents use firearms, and the difference isn't too great, so you can skip it.

Subsequent levels of this skill require Toughness at: 3 and 6. Intimidate - increases the effectiveness of Intimidate by 5 points for each skill level. Using this type of persuasion is utterly useless, so it doesn't make much sense to spend money on it. Subsequent levels of this skill require Toughness at: 1, 4 and 7. Sneaking - you'll learn this skill at the very beginning of the game from Largo. It will come in handy during numerous house burglaries, but nothing else.

Requires Cunning at 1. Pickpocketing - a very useful skill thanks to which you can get rich very quickly. The list of all NPCs whose pockets you can look into is found in a separate chapter of the guide. Requires Cunning at 2. Lockpicking - you won't get far without it. This skill will let you open chests which are plenty on the worldmap. Some of them hold fragments of unique weapons - so it's better to buy it while on Tacarigua.

Requires Cunning at 4. Monkey Trainer - a skill with a lot of potential which hasn't been used to its full extent. There is only one location in the whole game that you get into only by using a monkey the attic in Antigua, where the Hangman's noose is. The monkey in itself isn't very useful and it can't be used in a fight - it gets killed instantly. Requires Cunning at 6. Parrot Trainer - theoretically, it's the most powerful of all Dirty Tricks , but in practise it's not so worthwhile it's expensive and requires buying a Parrot.

The advantage of the bird over throwing sand or salt is such that it affects all types of enemies. The chance of hit is smaller, though, so the whole idea is not so good. Requires Cunning at 8. Old Trickster - reduces the renewal time of Dirty Tricks.

Same as corresponding skill in the firearms category, this one doesn't work as well. It will probably be fixed in a future patch. Requires Cunning at Dirty Tricks - increases accuracy and effectiveness of all Dirty Tricks by 5 points for each skill level.

Though some of the tricks are worth using, spending money on such a small modification doesn't seem like a good idea. Subsequent levels of this skill require Cunning at: 3, 6 and 9.

Thievery - increases the quality of Lockpicking and Pickpocketing by 5 points for each skill level. It's moderately profitable, though it's usually enough to but equipment which will increase these skills. Subsequent levels of this skill require Cunning at: 2, 5 and 8. Silver Tongue - increases the scope of persuading NPCs by 5 points for each skill level. Since diplomacy isn't too important in the game, you can just ignore it completely. Subsequent levels of this skill require Cunning at: 1, 4 and 7.

You won't be able to complete the game without it: there are a lot of times when you'll be creating doll to gain control over non-playable characters. Apart from that, the skill will also let you create dolls with curses, which are sadly very weak. Requires Voodoo at 1. Create Sceptre - not a particularly useful skill, available only to the Natives' allies.

Scepters can be bought from most of Native traders, but their effect leaves much to wish for. Don't bother with it. Requires Voodoo at 2.

Brew Potion - potions are easily available, so brewing them misses the point. The only argument in favor of this skill is that it allows for creating potions which permanently raise the statistics. The skill is available to both factions. Requires Voodoo at 4. Create Talisman - another useless skill - there is an abundance of all kinds of amulets and talismans on the world map, so the ability to create them becomes utterly pointless.

Another issue is that recipes and ingredients are very expensive, making it pointless even more it's available only to the Natives' allies. Requires Voodoo at 6. Powerful Curse - increases the power of cursed voodoo dolls. Since they are completely uneffective, you can go ahead and ignore it available only to the Natives. Requires Voodoo at 8. Voodoo Master - reduces the regeneration time of voodoo sceptres.

The skill doesn't work - same all the others which affect cooldowns. It's available only to the Natives' allies. Requires Voodoo at Black Magic - increases the power of curses and sceptres by 5 points for each skill level. Since both items are radically ineffective, ignore it. Subsequent levels of this skill require Voodoo at: 3, 6 and 9.

Death Cult - increases the power of a summoned spirit by 5 points for each skill level. There is only one spirit to "gain", and it's not very helpful - so go ahead and ignore it. Subsequent levels of this skill require Voodoo at: 2, 5 and 8. Ritual - increases the Ritual talent by 5 points for each skill level affects the power of potions. It only pays off if you can't help yourself and keep swallowing all kinds of stuff. It doesn't affect liquor! Subsequent levels of this skill require Voodoo at: 1, 4 and 7.

You meet Patty at the very beginning of the game, still on Caldera. It's thanks to her that you'll be able to find Captain Steelbeard and embark on a great journey. She's quite temperamental and foul-mouthed, but at the same time pretty likeable. Sadly, you can't romance her. She uses a pistol and a sabre, making her a huge help in the first stages of the game, and further on. It's worth having her at your side - not only for the power boost, but for funny dialogues as well.

The witch from the Shaganumbi tribe will only join you if you side with the Natives see: Chani, Daughter of the Chieftain. Though she's very strict and harsh, she's a worthy addition to your crew - specifically due to her unusual skills. As a person sensitive to voodoo magic vibrations, Chani can heal her companions during a fight, a she's quite a formidable warrior herself.

Usually, she uses a special sceptre and doesn't get away from a fight - even if it's a suicide. All this makes her - if not the best conversational partner - a valuable companion to the Nameless Hero's battles and adventures. You'll meet the red-haired protector on the Sword Coast - he'll join you if you ally yourself with the Inquisition see: Support from the Inquisition.

Despite being quite a simple man a farmer by origin , he can surprise you with a witty comment and an accurate riposte. His sharp tongue is probably the reason why he never got promoted in spite of having many talents. And those are really something to boast about - he's one of the best shooters in the whole army. He keeps his distance in a fight, but hits almost every time and the damage he deals is truly impressive.

He's worth having and worth leveling - not only for his skills, but also for an interesting personality. A born pirate, he's coarse and straightforward, but he's a good chap. He can take care of himself in a fight, particularly due to his appearance he can withstand a lot of blows. He keeps telling unrefined jokes, which makes him a interesting travel companion.

Don't keep him in the kitchen - it's much funnier to bring him along. If he stays there, though, he'll still be useful - increasing the power of all crew members. The likeable gnome had lived on the Isle of Thieves, waiting for a grand adventure. Meeting the Nameless Hero was a great opportunity - the resourceful thief decided to use his chance.

Since then, he's been accompanying the Nameless Hero, his "mataa" - master. His goal is to find auri culci - an item so precious and legendary that it will allow him to become a true, grown up gnome. Since he's very smart, he'll surely achieve it - there's no doubt about it. His physical fitness may be a bit more worrisome - Jaffar will never be a good fighter. He's much more useful as a scout - collecting everything that gets in his sight including equipment belonging to the rest of the crew.

Of course, there are boundaries - if the master say so, the gnome will give back everything he had "borrowed". The possessed doctor can be found only in the Natives' village in the Maracai Bay. Apparently it's not a problem for him that he's white - he still paints himself in Native tattoos and speaks in a complex, highly mythologized language.

Being a person touched in the head, he's quite problematic, but his medical skills are not to be underestimated he can share them with the Nameless Hero. He's soul has been locked in the world of the dead - if you journey to the Isle of the Dead and free it, that will surely help the mad man see: The Split Soul.

Nevertheless, even without his spirit Bones is a good aid - also during a direct combat. When fighting with blades, it pays off to use the assigned skills. Powerful Attack is especially useful because it deals twice as much damage.

It's used by holding the left mouse button. Using it is risky - it involves a long animation which the player can't abort. The foe can easily strike the Nameless Hero, which often aborts the blow. You have to be very careful. Another interesting combo, which requires some investing, is a trio: Parry , Riposte , Powerful Riposte. Though it involves a lot of expenses and requires attributes at high levels, it works magnificently. The combination of these three skills can win practically every duel, and also some encounters with multiple enemies.

Nonetheless, don't buy only Parry - it doesn't give you any advantage the right mouse button works much better for blocking enemy attacks. Only combined with Riposte even the basic one the skill starts to make some sense. The deadly combination of all three skills can be activated by parrying an enemy attack left mouse button during a successful block , and then pressing Space. Unfortunately, the above remarks refer only to fighting humans. You can't block the attacks of animals and monsters, not to mention striking a counter-attack or exercising a more advanced form of sword fighting.

You can, though, use Powerful Attack - which is fairly worth the effort, especially at the beginning of the game the beast will usually become a little stupefied. Usually what works best is just a quick swinging of the blade - it's the only way the stop the rain of blows that will come in the Nameless Hero's direction. No matter how you play, with blades it's always a good idea to invest in Toughness and the skills that can be learned from Bones.

They increase the amount of the hero's health points, and even regenerate them. It's particularly important during longer battles, when healing is an issue. It's also good to use dirty tricks then see: Dirty Tricks.

The general rule to using firearms is very simple - shoot the enemy and run to a safe distance holding Caps Lock. The "hit and run" method works perfectly here - as long as you have where to run. The damage dealt by muskets and shotguns are high enough that you won't have any problems even with challenging foes, like the Leviathans or Guards. Don't forget the advantage that firearms give - you can place yourself in a spot where the enemy can't get i.

Large beasts, such as Grave Spiders , also have a tendency to get stuck in narrow corridors - use that against them! Pistols are another matter. They're used solely as a supplementary weapon held in the left hand and activated by pressing E. You can use them when fighting a blade duel or while shooting other kinds of firearms.

The main problem is that pistols can't be aimed - it's the game that calculates the hit chance and the damage. Apart from that, a huge flaw of these weapons is that they take a lot of time to load usually: 20 seconds , which greatly lessens their usefulness. It's generally better to use any Dirty Trick which interrupts the fight for a while, giving you a chance to load your gun or fire another shot than a pistol.

The above rules usually work against both humans and animals. In the latter case it's good to remember that they're generally faster than the Nameless Hero - so in some cases it's better to fight with blades. If you don't have any or you haven't raised the proper attributes, you can always hit them with the butt of a musket or a shotgun.

It will stop the blows for a while and allow you to shoot. Even so, don't count on it that you'll kill the foe with a sole strike or by impaling it on a bayonet some muskets have it - the damage dealt this way are really laughable. Dirty Tricks are a whole range of all kinds of tricks which will make the fighting much easier.

Naturally, they requite a proper equipment. Most of them stun the foe for a while sand , salt or parrot , other deal damage coconut , throwing knives. Interestingly enough, only the latter ones use up and not always.

It means that if you buy a pinch of salt , you'll be able to use it until the end of the game it's a considerable saving. It's pays off to spend a few pennies on these type of items so as to defeat the opponents quicker.

When they're stunned, you can hit them hard - it's the perfect moment to use Powerful Attack and deal a lot of damage. The renewal time of Powerful Attack is quite short usually 10 seconds , so it can be used numerous times. You don't have to buy additional skills either - every player can use dirty tricks from the very beginning of the game. A certain drawback to Dirty Tricks is their unreliability. The chances of hitting or wounding a foe are calculated by the game.

You can aid the Nameless Hero by raising certain skills or giving him certain potions, but it doesn't change the fact that there is always a chance of failure. Another thing is that tricks don't affect individual opponents - for example a Guard won't be bothered by sand thrown in his eyes but will be by a parrot. Despite the above drawbacks, Dirty Tricks are really useful - especially in duels. If we hit the foe with a coconut there is a high chance he'll be instantly defeated!

The same applies to boss fights. If we can't take out the Leviathan , we can make it easier for us by sending a parrot his way, and then withdrawing to a safe distance to fire a musket.

There are plenty of possibilities, and how they're used is only up to the player. You can throw your enemy off a cliff thanks to fire oil , or throw sand at his face the moment he's about to kills us. The selection is very wide. Magic in Risen 2 doesn't work well during fights - it has to be said plain and clear. Most of magic items that can be used in a fight is practically utterly useless.

There are a few factors as to why. Most of all, the time for the spell to start working is long - both in the case of voodoo dolls curses and sceptres. While the Nameless Hero takes the time to chant the incantation, foes will most surely manage to approach and strike him aborting the whole process, of course.

It's best visible in fights taking place on small grounds with no way to escape - a direct contact with the enemy generally ends in an immediate death of the main hero. Another thing is that using sceptres in themselves quite powerful requires a pretty advanced character. Without a high level of Black Magic you can forget about any spellcasting. Some characters are generally immune to this kind of fun, making magic completely useless against them. The sole fact of having a sceptre which will make enemies go at each other doesn't solve anything yet - the Nameless Hero won't usually have anyone to use it on.

What's more, funny things happen when a foe is knocked down, but not killed because he's i. What's worse, everyone in sight of the Nameless Hero using a sceptre will most likely rush to attack him - a public use of sceptre magic is unforgivable. It's completely not worth the trouble. Throwing all kinds of bombs and powder kegs also doesn't pass the test. Most of all, both items deal damage not only to the enemies, but to the Nameless Hero as well.

Bombs explode after a while too long , and kegs have to be blown up by shooting them. It greatly reduces their effectiveness - especially in a fight. These types of tools work well only before a fight, when you can see the group of enemies but they can't see the hero yet - only then does it make any sense. Another debatable issue is using a spear.

Aside from the Titan Harpoon , all other use up instantly each throw takes one. You can't block attacks with them at least the Nameless Hero can't , and the damage they deal is no damage at all! The only exception is Powerful Attack which takes as much health points as slashing or piercing weapons. Summing up, don't bother with spears - other types of weapons are much more effective. There are two factions in Risen 2 - the Natives and the Inquisition.

The former deal with voodoo magic, the latter prefer firearms. When the player decides upon one of them, there's no turning back - this is a one-time and irreversible choice. It affects many elements in the game - not only the way certain quests are resolved, but also the availability of skills you can learn from trainers and items you can buy from traders.

Even though, choosing a faction is not so important - most quests are exactly the same, regardless of the chosen side. The same goes for other elements in the game - most items for trade will stay the same, but not every trader will want to do business with you concerns mostly mages. The fundamental difference between the factions is that the Natives have access to the arcanes of magic, while the Inquisitors don't. Keep in mind, though, that the spells are fairly weak see chapter: Battle System: Voodoo and other - they serve mostly as an accent to spice up the game.

They don't work well on the battlefield, which is the playground for the Inquisition. After joining the savages in the quest Chani, Daughter of the Chieftain , the Nameless Hero will learn how to make voodoo dolls, which will allow him to possess a certain number of characters in the game it's required for the completion of some quests. If you keep raising Voodoo, he'll learn new techniques of this art, such as creating sceptres, amulets and potions see: Skills.

Unfortunately, they can as well be bought or found, so raising magic skills isn't too profitable. What about the Inquisitors? The only character who can teach them is Godin , who lives in Caldera. There is one last, final difference: the Native supporters can reach the Isle of the Dead right after leaving the shores of the Sword Coast and not after collecting all the Titan artifacts, as the Inquisitors. It's not recommended, though - the beasts that live on the island are really powerful, and they will rip the hero apart before he even manages to deal them any damage.

The options is neither significant nor tempting. The list of all traders and trainer, together with their availability and requirements, can be found in the appropriate chapter of the guide. If they're available only to a certain faction, it's been noted. Similar thing applies to quests - those that can be completed in two ways by magic or by the "regular" way , have been described from both points of view.

This way, regardless of the chosen side, every player can benefit from the blessings of this guide. In Caldera, between the docks and the Crystal Fortress, there is a huge building [ 2] supervised by the Storehouse master hanging around.

In order to receive a quest from him, you first need to help Patty get rid of Sand Devils on the beach see: Rescue Patty , and then talk to the commandant see: Talk to Carlos. The goal of the mission is to collect six pieces of Flotsam washed ashore on the beach [ 2] after the Kraken had sunk the pirates' boat it's tantamount to completing the Flotsam on the Beach Collected quest.

It's not particularly difficult because the chests are easy to spot. The only problem may be caused by two Sand Devils somewhere around the last piece of the merchandise. Having collected all six chests, take them back to the Storehouse master and the quest will be completed.



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